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Blood lust
Blood lust










blood lust

This meant he had to take a break from Bloodlust and continue his progress in 2017.Īfter knobbelboy verified Artificial Ideology, an Extreme Demon by Team N2, he continued to practice Bloodlust in March 2017, getting a record of 68% making it to the extension. Knobbelboy got slightly sidetracked after that, due to working on several more projects such as his part for Fusion Z, his part for Subterranean Animism, and beating Athanatos. However, knobbelboy proved many wrongs when he got a record of 65-92% within a week, which was extremely quick progress and an amazing achievement for a player who had only recently beaten Bloodbath. However, many doubted knobbelboy could verify this because the hardest level he had recently beaten was Bloodbath, which had an enormous gap in terms of difficulty in comparison to Bloodlust. Īfter Quasar quit Bloodlust, Manix looked for a new verifier and chose knobbelboy, a talented Dutch player and creator known for creating levels such as Dark RainBow Rebirth and Crying Souls. This stress took a lot of toll on him, and on August 16, 2016, Quasar officially quit Geometry Dash due to all the stress. He explained in a video that he had final exams and advanced placement exams and his hand severely hurt due to playing too much Geometry Dash, which resulted in him consistently taking breaks from the game. On May 24, 2016, Bloodlust was almost finished. He noted that this level was currently almost as hard as Yatagarasu. Īlmost a month later, on May 6, 2016, Quasar released his second preview of Bloodlust, showcasing more of the gameplay. Around two weeks later, on April 30, 2016, Manix released a showcase of the ending animation that Manix himself made, with the Blood Moon from Terraria in the background.

blood lust

On April 15, 2016, Quasar released another preview of Bloodlust, buffing some of the parts and showing some of the gameplay. Manix also mentioned that the level already reached 69,000 objects, indicating that Bloodlust would be one of the most object-heavy levels in Geometry Dash history. Ī week later, on April 6, 2016, Manix released a second preview, showing more gameplay and an extremely difficult swing-copter section inspired by Hinds' part in Yatagarasu. On March 28, 2016, Manix released the first official preview of Bloodlust, showcasing the Bloodbath-inspired gameplay. Bloodlust was started shortly after Sonic Wave Infinity was started by Riot, whereas Mani圆48 was inspired by the idea of creating a 2.0 remake of Bloodbath, just as Riot created a 2.0 remake of Sonic Wave.












Blood lust